Dynamic and results-driven professional with experience creating multiple applications and a strong background in software development and customer engagement. Proven ability in coding and collaborative planning, enhancing project efficiency and customer satisfaction. Adept at problem-solving and committed to achieving goals in fast-paced environments.
In Snack Strife, my role involved creating the weapons system and customisable modifications menu. Players were required to select a body and weapon, and it was my responsibility to ensure that they were provided with the options they selected.
Unity
Blender
Mondaycom
Unreal Engine
Gymnastics
Programming