Summary
Overview
Work History
Education
Skills
Websites
Languages
Work Availability
Software
Interests
Timeline
Generic
Angus Collins

Angus Collins

Port Macquarie

Summary

Dynamic and results-driven professional with experience creating multiple applications and a strong background in software development and customer engagement. Proven ability in coding and collaborative planning, enhancing project efficiency and customer satisfaction. Adept at problem-solving and committed to achieving goals in fast-paced environments.

Overview

8
8
years of professional experience

Work History

Administrative Clerk

The Good Guys
03.2025 - Current
  • Communicated with customers via phone and email to confirm deliveries and respond to inquiries.
  • Created welcoming environment for customer by greeting and assisting, as well as quickly responding to customer inquiries and needs.
  • Coordinated and maintained impressive office organization to keep facilities efficient, organized, and professional.
  • Processed and prepared documents such as business or government forms and expense reports.

Salesperson

The Good Guys
08.2023 - 03.2025
  • Engaged customers in social conversations to create pleasant and easy shopping experience.
  • Worked to build relationships with customers and built potential for additional sales.
  • Set and achieved company defined sales goals.
  • Contributed to team objectives in fast-paced environment.

Mobile Game Developer

ShapeSail
09.2023 - 12.2023
  • I was a solo developer for ShapeSail. I supervised work of programmers, designers and technicians, assigned tasks and monitored performance against targets. I participated in agile development processes such as sprint planning meetings, daily stand-ups, backlog grooming sessions to improve my workflow. I used critical thinking skills, decisive judgment and worked with minimal supervision.

Gameplay Programmer

The Way Home
07.2023 - 09.2023
  • In The Way Home, my responsibility primarily focused on developing the controls and camera to ensure seamless integration with my group's scriptable objects. Additionally, I oversaw the merging of all work to ensure accuracy and cohesion within our Version Control software.

Gameplay Programmer

Beast Lightning
05.2023 - 08.2023
  • In Beast Lightning, my main role revolved around designing the controls. This project was developed in Unity using UnityXR, and as I aspire to create VR games, I volunteered to work on the controls. Additionally, I contributed to enhancing visual accessibility features, such as implementing colour changes for the crowd and adjusting their size. As a bonus feature, I also ensured that the crowd could grow to match the size of the stage itself.

Software Programmer

Fungal Ruin
02.2023 - 04.2023
  • My role in Fungal Ruin was to improve software efficiency by creating automated scripts and tools. Reducing code duplication by creating reusable components that could be leveraged across multiple projects and getting our client to approve the engineering and project scope documents prior to delivery
  • I evaluated multiple software solutions during early software architecture plotting and system migration planning stage.
  • I also provided technical support using knowledge of complex technology to solve problems and support new projects.

Gameplay Programmer

Dragons Attack
08.2022 - 10.2022
  • My role in Fungal Ruin was to improve software efficiency by creating automated scripts and tools. Reducing code duplication by creating reusable components that could be leveraged across multiple projects and getting our client to approve the engineering and project scope documents prior to delivery

Gameplay Programmer

Snack Strife
07.2022 - 09.2022

In Snack Strife, my role involved creating the weapons system and customisable modifications menu. Players were required to select a body and weapon, and it was my responsibility to ensure that they were provided with the options they selected.

Retail Assistant

Kmart
06.2017 - 12.2021
  • Greeted customers, helped locate merchandise, and suggested suitable options.
  • Assisted customers with prompt and polite support in-person and via telephone.
  • Stocked merchandise, clearly labeling items, and arranging according to size or color.
  • Replenished sales floor merchandise and organized shelves, racks, and bins for optimal appearance.

Education

Bachelor of Games Develeopment - Programming

SAE Institute Brisbane
Brisbane, QLD
12-2024

Skills

  • Database entry
  • Spreadsheet development
  • Programming documentation
  • Application debugging
  • Data visualization
  • API integration
  • Collaborative planning
  • Coding
  • Coding standards
  • Testing and debugging
  • Software development

Languages

English

Work Availability

monday
tuesday
wednesday
thursday
friday
saturday
sunday
morning
afternoon
evening
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Software

Unity

Blender

Mondaycom

Unreal Engine

Interests

Gymnastics

Programming

Timeline

Administrative Clerk

The Good Guys
03.2025 - Current

Mobile Game Developer

ShapeSail
09.2023 - 12.2023

Salesperson

The Good Guys
08.2023 - 03.2025

Gameplay Programmer

The Way Home
07.2023 - 09.2023

Gameplay Programmer

Beast Lightning
05.2023 - 08.2023

Software Programmer

Fungal Ruin
02.2023 - 04.2023

Gameplay Programmer

Dragons Attack
08.2022 - 10.2022

Gameplay Programmer

Snack Strife
07.2022 - 09.2022

Retail Assistant

Kmart
06.2017 - 12.2021

Bachelor of Games Develeopment - Programming

SAE Institute Brisbane
Angus Collins