Summary
Overview
Skills
Projects
Work History
Education
Certification
Accomplishments
Affiliations
Hobbies
Work Availability
Timeline
90
David Thompson

David Thompson

Melbourne,Australia

Summary

Accomplished Game Designer, Producer, and Educator with over 10 years of experience delivering high-quality gaming experiences across PC, console, mobile, VR, and blockchain platforms. Successfully led major projects, including My Little Pony: Magic Princess(50M+ players) and modding solutions for AAA titles like Baldur's Gate 3and Homeworld 3. As Game Director for Tiberian Sun Rising, demonstrated excellence in creative direction, team leadership, and complex problem-solving. A dedicated mentor and educator, developed industry-relevant programming curricula and guided aspiring developers in mastering Unreal Engine, Unity, C#, and Python.

Overview

17
17
years of professional experience
8
8

Shipped Titles

3
3

Certifications

5
5

Awards

Skills

  • Game Systems Design & Prototyping
  • Unreal Engine (Blueprint), Unity (C#)
  • F2P Monetization & Player Retention
  • Product Management & Roadmap Planning
  • Agile Methodologies (Scrum, Sprint Planning)
  • Milestone Planning & Risk Management
  • Leadership & Team Management
  • Cross-Functional Collaboration
  • Stakeholder Engagement
  • ClickUp, Jira & Trello
  • Visual Studio & GitHub

Projects

  • Tiberian Sun Rising – Game Director, Total Conversion Mod (PC, Independent).
  • Unreal Plugin, C++ SDK – Product Owner, UGC (Desktop/Console/Mobile, mod.io).
  • Gods Unchained – Producer, Blockchain TCG (Desktop/Mobile, Immutable).
  • Pearl's Peril – Product Manager, Hidden Object Game (iOS/Android, Wooga).
  • Monsters Ate My Metropolis – Lead Game Designer, CCG (iOS/Android, PikPok).
  • Into the Dead (VR) – Game Designer, VR Adaptation (Gear VR/Oculus, PikPok).
  • Wander – Indie Game Developer, VR and Console Indie Game (PS4/PC, Independent).
  • Turbo FAST – Game Designer, Live Game Enhancements (iOS/Android, PikPok).
  • My Little Pony: Magic Princess – Lead Game Designer, F2P (iOS/Android, Gameloft).
  • Silent Ops – Level Designer, Action Game (iOS, Gameloft).
  • Global Game Jam – Participant, 13 Game Prototypes (PC, 2011–2023).

Work History

Game Director (Mod Project)

Tiberian Sun Rising
12.2007 - Current
  • Directed a reimagining of Tiberian Sun within the C&C 3: Tiberium Wars engine, adhering to EA’s C&C Modding Guidelines.
  • Recognized with multiple ModDB Awards, including #1 Best Upcoming Mod of the Year (2017) and Players’ Choice Award (2018).
  • Designed the innovative Dynamic Tiberium Ecosystem, enhancing gameplay depth and strategy.
  • Managed a distributed team of designers, artists, and programmers to deliver a high-quality community mod.
  • Authored game design documentation and prototyped mechanics to refine gameplay.
  • Balanced in-game economy and combat systems for strategic gameplay.
  • Directed art, animations, and VFX pipelines, ensuring consistent vision and quality.
  • Engaged with the modding community to foster collaboration and fan engagement.

Product Owner - Game Features (Unreal, C++ SDK)

mod.io
05.2023 - 07.2024
  • Delivered cross-platform modding solutions for major titles like Baldur’s Gate 3, Homeworld 3, and Dying Light 2 across PC, console, and mobile platforms.
  • Led a cross-functional team of 12 (developers, designers, QA, frontend, and backend engineers) across 12 product releases, ensuring TRC certification and seamless delivery.
  • Managed QA processes, ensuring TRC certification compliance and seamless product delivery for top-tier studios.
  • Streamlined workflows by implementing agile practices and refining task management systems, boosting team productivity.
  • Defined and prioritized features for Unreal Engine and C++ SDK releases, delivering innovative modding tools.

Game Development & ICT Teacher (Programming)

Box Hill Institute
05.2020 - 05.2023
  • Taught Unity (C#), Unreal Engine (Blueprint), Python, and Blender, guiding 50+ students in game development units toward industry readiness.
  • Designed a nationally recognized C# programming course, adopted by the Department of Education.
  • Delivered programming and technical units to 200+ students over three years, fostering skills in software development and ICT.
  • Mentored students in creating professional-quality portfolios through hands-on projects and personalized guidance.

External Game Assessor

Screenwest
02.2023 - 03.2023
  • Evaluated 24 game submissions, assessing creative strengths, commercial potential, and team viability.
  • Provided detailed feedback to developers, supporting project refinement and growth.
  • Collaborated with industry experts to identify projects with the highest potential for funding and market success.
  • Contributed to decision-making, ensuring a fair and thorough evaluation process to support the Western Australian games industry.

Producer & Engagement Designer

Immutable
08.2018 - 02.2019
  • Delivered key milestones for Gods Unchained, introducing 547 cards and 6 God classes while resolving 1,500+ bugs.
  • Led a cross-disciplinary team of 8 and coordinated with an external QA team of 4.
  • Designed player onboarding, tutorial, and retention systems to improve engagement metrics.
  • Conducted competitive analysis to inform strategic decisions and feature development.

Product Manager - Mobile

Wooga
04.2015 - 09.2015
  • Managed marketing and launch strategies for Pearl’s Peril Mobile, driving visibility and user acquisition.
  • Adapted the game for iPhone 4, improving compatibility and performance for a broader audience.
  • Led sprint planning and A/B testing, optimizing features based on analytics to improve key metrics.
  • Collaborated across teams to enhance user experience on Facebook and Mobile platforms.

Lead Game Designer

PikPok
02.2014 - 01.2015
  • Designed core systems, monetization strategies, and gameplay mechanics for Monsters Ate My Metropolis (iOS/Android), a collectible card game for Adult Swim.
  • Adapted Into the Dead for VR, creating immersive VR-specific gameplay mechanics and refining user comfort through testing and iteration.
  • Enhanced Turbo Racing League (iOS/Android) with iterative improvements, balancing gameplay mechanics and refining user experience.

Game Design Advisor (Volunteer)

Wander
12.2012 - 05.2014
  • Refined game systems to enhance collaboration and immersive exploration in a non-combat MMO (PlayStation 4, Steam PC).
  • Advised on gameplay mechanics to align design ideas with team capabilities and budget constraints.
  • Conducted testing for VR (Oculus DevKit) and PlayStation 4, ensuring TRC compliance and optimizing player experience.
  • Mapped PlayStation 4 controls and improved tutorial flow to meet platform requirements.
  • Supported PAXAus game promotion by onboarding players to VR demos and maintaining equipment.
  • Streamlined project scope by prioritizing achievable features and reducing development risk.

Project Manager

Appster
01.2013 - 12.2013
  • Managed 4–5 concurrent game projects, delivering on time and within budget while overseeing up to 10 projects in various stages.
  • Directed remote cross-functional teams, ensuring alignment with project goals and quality standards.
  • Scoped, budgeted, and tracked milestones, resolving bottlenecks to meet deadlines.
  • Collaborated with sales and clients to align project goals and maintain strong relationships.

Lead Game Designer

Gameloft
03.2011 - 08.2012
  • Led design for My Little Pony: Friendship is Magic (50M+ players), creating progression systems, mini-games, and monetization strategies to drive engagement and retention.
  • Designed multiplayer levels and modes for Silent Ops, including the first single-player campaign mission with narrative elements and tutorials.
  • Collaborated across teams to deliver cohesive gameplay experiences and align design with IP and strategic goals.
  • Pitched concepts to publishers and executives, securing alignment on game vision and business objectives.

Education

Bachelor of Multimedia Software Development - Game Design And Interactive Media

Swinburne University of Technology
Hawthorn, VIC, Australia

Certificate IV TAE40116 - Training and Assessment

Inspire Education
Brisbane, QLD, Australia
03.2020

Certification

  • Certificate IV Training and Assessment (TAE40116) – Inspire Education, March 2020
  • Certified Scrum Product Owner (CSPO) – Scrum Alliance, August 2013
  • Cisco Certified Network Associate (CCNA) – Cisco, August 2022

Accomplishments

  • My Little Pony: Magic Princess – Lead Game Designer for a F2P mobile game with 50M+ players, celebrating its 12th anniversary in 2024.
  • Tiberian Sun Rising – Game Director for a total conversion mod; earned multiple ModDB Awards, including Honourable Mention (Mod of the Year, 2019), Players' Choice (2018), and Best Upcoming Mod (2017).
  • ClickUp Verified Power User – Ranked in the top 10% globallyfor productivity and collaboration (November 2023).
  • Global Game Jam Melbourne – Recognized with Best Game(Check Mates, 2014) and Judges' Favourite(Whip Frog, 2011).

Affiliations

  • International Game Developers Association (IGDA)
  • Global Game Jam (GGJ)
  • Game Industry Gathering (GIG)

Hobbies

  • Baking: Enjoy experimenting with recipes, combining creativity with precision.
  • Karate: Dedicated to discipline and continuous self-improvement.
  • Reading: Focused on personal growth and staying updated with industry trends.
  • Traveling: Appreciate diverse cultures and experiences, enhancing adaptability.

Work Availability

monday
tuesday
wednesday
thursday
friday
saturday
sunday
morning
afternoon
evening
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Timeline

Product Owner - Game Features (Unreal, C++ SDK)

mod.io
05.2023 - 07.2024

External Game Assessor

Screenwest
02.2023 - 03.2023

Game Development & ICT Teacher (Programming)

Box Hill Institute
05.2020 - 05.2023

Producer & Engagement Designer

Immutable
08.2018 - 02.2019

Product Manager - Mobile

Wooga
04.2015 - 09.2015

Lead Game Designer

PikPok
02.2014 - 01.2015

Project Manager

Appster
01.2013 - 12.2013

Game Design Advisor (Volunteer)

Wander
12.2012 - 05.2014

Lead Game Designer

Gameloft
03.2011 - 08.2012

Game Director (Mod Project)

Tiberian Sun Rising
12.2007 - Current

Bachelor of Multimedia Software Development - Game Design And Interactive Media

Swinburne University of Technology

Certificate IV TAE40116 - Training and Assessment

Inspire Education
  • Cisco Certified Network Associate (CCNA), August 2022
  • Certified Scrum Product Owner Scrum Alliance August 2013


David Thompson