Versatile Audio Engineer with strengths in recording, editing and mixing. Offering diverse background with expertise in Game Audio Implementation and Film Audio Post Production. Articulate communicator with strong organisational and interdisciplinary skills.
Overview
2
2
years of professional experience
Work History
Audio Engineer
Stork Film
09.2023 - Current
Regulated sound qualities and volume levels during recording sessions to produce desired outcomes.
Collaborated with artists, producers and engineers to create audio recordings.
Enhanced audio quality by expertly mixing and mastering recordings.
Collaborated closely with producers and directors to ensure alignment of creative vision throughout the production process.
Organized and detail-oriented with a strong work ethic.
Worked flexible hours across night, weekend, and holiday shifts.
Audio Engineer
Silly Derek Media
06.2023 - 02.2024
Reduced post-production time with proficient use of industry-standard software and equipment.
Collaborated with producers and performers to determine and achieve desired sound for productions.
Identified issues, analyzed information and provided solutions to problems.
Applied effective time management techniques to meet tight deadlines.
Used critical thinking to break down problems, evaluate solutions and make decisions.
Worked effectively in fast-paced environments.
Audio Engineer
Writer’s Tongue Documentary
09.2022 - 04.2023
Collaborated closely with producers and directors to ensure alignment of creative vision throughout the production process.
Worked with video editors to synchronize audio with video segments.
Transformed video and audio recordings into digital formats for editing and archiving.
Stayed up-to-date with latest audio engineering technologies and techniques through continuous professional development opportunities.
Delivered top-notch audio content by skillfully editing, mixing, and mastering tracks to meet client specifications.
Enhanced audio quality by expertly mixing and mastering recordings for various projects.
Audio Engineer & Composer
Metalstorm Game
06.2022 - 02.2023
Regulated sound qualities and volume levels during recording sessions to produce desired outcomes.
Expanded creative repertoire by studying diverse musical styles from around the world, incorporating unique elements into compositions as needed.
Collaborated with musicians to arrange and produce high-quality recordings of compositions for various projects.
Collaborated with game developers to create immersive soundtracks that enhanced gameplay and player enjoyment.
Implemented constructive feedback received from clients and collaborators, continuously refining compositions until desired results were achieved.
Education
Bachelor of Audio -
Sae Institute Brisbane
Brisbane, QLD
06.2024
High School Diploma -
Centenary State High School
Jindalee, QLD
2018
Skills
Quality Assurance
Calm Under Pressure
Teamwork and Collaboration
Remote Office Availability
Pro Tools expertise
Broadcast Engineering
Game Audio Implementation
Field Recording Experience
Sound design
Equipment Troubleshooting
Live Sound Reinforcement
Signal Flow Understanding
Equipment Setup
Surround Sound Mixing
Audio Recording & Mixing Proficiency
Audio Mastering Principles
Foley and Sound Effects
Audio Restoration Techniques
Post-Production Audio
Audio editing and synthesis
Acoustics and Psychoacoustics
Voice recording
Critical Listening Skills
Voiceover Recording Techniques
Accomplishments
Collaborated with team of 12 in the development of Stork Film.
Resolved product issues through consumer testing.
Achieved working build of the Metalstorm Game by creating and integrating music & sound effects with accuracy and efficiency.