Passionate Technical Artist & Level Designer with a strong background in shader programming, real-time VFX, 3D modeling, and environment design. Skilled in both Unreal Engine 5 and Unity, with experience in shader development, VFX, lighting optimization, and asset optimization.
I have a deep interest in level design and gameplay mechanics, focusing on creating immersive environments that enhance player experience. I am also highly adaptable, enjoy learning new technologies, and excel in collaborative team environments. Seeking opportunities in technical art, level design, or game development.
Ubisoft Game Jam Australia 2024 – Outstanding Game Nomination
Game a Week Challenge (RMIT University) & Sabby Exhibition (2024)