Summary
Overview
Work History
Education
Skills
Languages
Timeline
Generic

Jialan Yu

Melbourne,VIC

Summary

Passionate Technical Artist & Level Designer with a strong background in shader programming, real-time VFX, 3D modeling, and environment design. Skilled in both Unreal Engine 5 and Unity, with experience in shader development, VFX, lighting optimization, and asset optimization.

I have a deep interest in level design and gameplay mechanics, focusing on creating immersive environments that enhance player experience. I am also highly adaptable, enjoy learning new technologies, and excel in collaborative team environments. Seeking opportunities in technical art, level design, or game development.

Overview

2
2
years of professional experience

Work History

Game Developer

Personal Project
12.2024 - 02.2025
  • Designed and developed an interactive sci-fi space demo in UE5.
  • Features a space station, planets, black hole shader, and advanced VFX, allowing real-time interaction.
  • Implemented real-time rendering optimizations using Lumen, and Virtual Texturing.
  • Developed custom shaders, such as gravitational lensing for black holes, dynamic CRT screen shaders, and spaceship exhaust effects.
  • Created detailed level design and cinematic sequences, with interactive first-person gameplay elements.

Led Game Designer and Programming

Ubisoft Game Jam
05.2024 - 05.2024

Ubisoft Game Jam Australia 2024 – Outstanding Game Nomination


  • Led both game design and programming in a time-sensitive game jam environment.
  • Developed core mechanics, optimized gameplay interactions, and managed the technical implementation.
  • Successfully delivered a functional prototype, earning recognition for gameplay innovation and execution.

Prototyping Developement

RMIT’s Game a Week Challenge
08.2024 - 11.2024

Game a Week Challenge (RMIT University) & Sabby Exhibition (2024)

  • Participated in RMIT’s Game a Week Challenge, which required developing at least 8 prototypes in 11 weeks.
  • Focused on rapid prototyping, iteration, and refining core mechanics within a limited timeframe.
  • Created small-scale technical demos and gameplay prototypes, exploring different mechanics, shaders, and VFX solutions.
  • Several of these prototypes were selected for the Sabby Game Exhibition, organized by RMIT faculty, showcasing innovation in rapid game development.

Lead Artist

Swinburne Capstone Project
02.2023 - 11.2023
  • Defined the visual direction and managed the art pipeline, ensuring high-quality assets.
  • Implemented optimized character moving, materials, and environmental storytelling.
  • Collaborated with a multidisciplinary team to integrate assets into the game engine.

Education

Bachelor of Design(Games) -

RMIT University
Melbourne, VIC
12-2025

Skills

  • Teamwork and collaboration
  • Problem-solving
  • Unreal Engine 5: Material Editor, Niagara VFX, Level Design, Blueprint, Optimization
  • Unity (URP): Shader Graph, HLSL, VFX, Performance Optimization
  • Shader Development: HLSL, Shader Graph, UE5 Material Editor
  • Programming Languages: C#, C (Basic), Blueprint Scripting
  • 3D Asset Creation: Maya, Blender, Substance Painter, Photoshop
  • Optimization Techniques: LOD, Virtual Texturing, Texture Compression
  • Level Design & Gameplay Mechanics: Greyboxing, Gameplay Flow, Worldbuilding

Languages

English
Full Professional
Chinese
Native or Bilingual

Timeline

Game Developer

Personal Project
12.2024 - 02.2025

Prototyping Developement

RMIT’s Game a Week Challenge
08.2024 - 11.2024

Led Game Designer and Programming

Ubisoft Game Jam
05.2024 - 05.2024

Lead Artist

Swinburne Capstone Project
02.2023 - 11.2023

Bachelor of Design(Games) -

RMIT University
Jialan Yu