Summary
Overview
Work History
Education
Skills
Websites
Professional and Character References
Timeline
Generic
Joe Simich

Joe Simich

Perth,WA

Summary

3D Artist / Technical Artist, mainly specialising in Fly-through Animations, Training Modules in VR, Animation Production and Post Production work. Uses Blender, 3ds Max, Unreal and Unity Engines. Can work on any part of the CG pipeline, from creating real-time assets (modelling, texturing) to animating, lighting and rendering. For post production, using photoshop and After Effects (colour grading, masking, composition).

Working within gaming engines, to deliver high quality visuals that are optimized for targeted platforms.

Overview

7
7
years of professional experience

Work History

Lead 3D Artist/Technical Lead

Sentient Computing
08.2023 - Current
  • Assisted in establishing project milestones by providing accurate time estimates for art tasks, contributing to effective resource allocation and planning efforts.
  • Elevated storytelling capabilities by collaborating and working with clients and designers to create visually engaging content, that supported narrative goals.
  • Assisted in establishing pipelines for asset creation, streamlining production processes and ensuring seamless collaboration among team members.
  • Solved technical challenges with innovative solutions, enhancing final product quality and reducing production time.
  • Consistently met deadlines through effective time management and prioritization of tasks.
  • Developed custom shaders for unique visual effects, improving overall aesthetics and realism.
  • Supported marketing initiatives by creating promotional materials showcasing products'' visual elements and custom tooling.
  • Adapted to various project requirements by learning new software or techniques as needed, demonstrating versatility and commitment to growth.

CG Artist

Freelance
01.2021 - Current
  • Design 3D renders and videos for clients.
  • Creating walk through product simulations.
  • Creating real-time 3D assets: Modelling, texturing, UV unwrapping.
  • Researched information to devise concepts and develop materials.
  • Voice over and organized writing scripts to help create brand awareness for online content.

3D Artist - Modeller

Flying Bark Productions
06.2022 - 01.2023
  • Worked with other artists, animators, and programmers to execute projects on time and within budget constraints.
  • Interpreted concept art and sketches to create innovative virtual environments and props.
  • Used proprietary software to distribute and layout high poly assets to create renderable scenes.
  • Worked with supervisors to provide solutions for intractable "hero" assets.

3D Artist - Generalist

Polar Media
01.2022 - 06.2022
  • Created 3D animations, visual effects, models, and backgrounds.
  • Resolved technical issues relating to rendering, streaming, and memory management and supported comprehensive troubleshooting.
  • Combined technical and artistic abilities to accomplish challenging animation objectives.
  • Worked in a small team with other artists, to deliver projects on time and within budget constraints.

Junior Technical Artist

Viewport XR
11.2020 - 12.2021
  • Help develop and debug training simulations in VR.
  • Worked within Unity to import and setup 3D assets for production.
  • Created 3D models and optimizing them for animation.
  • Quickly learned new skills and applied them to daily tasks, improving efficiency and productivity.

Founder- Guitar Teacher

JS Music Tutoring
01.2018 - 01.2022
  • Started own tutoring company.
  • Teaching Guitar for all ages from beginner to advanced.
  • Organized marketing materials and campaign.
  • Employed and trained teachers.

Education

Associate of Arts - Animation Production

SAE
Perth, WA
01.2022

Certificate IV - Computer Programming

South Metropolitan TAFE
Fremantle, WA
01.2020

Advanced Diploma - Contemporary Music WAAPA

Edith Cowan University
Perth, WA
01.2013

Skills

  • Blender, 3DS Max, Maya: Modelling, Surfacing, UV un-wrapping, Lighting, Rendering and Rigging key frame animation
  • Photoshop, Krita: Post production
  • After Effects, Davinci Resolve: Video editing and post production
  • Global Mapper - Terrain generation, geo referencing
  • Unreal and Unity game engines - (Blueprints, Shaders)
  • VR/AR: Oculus Rift - S, Quest, Go, Hololens, Focus
  • Git lab and Git Hub
  • Version Control: Git Kraken, Source Tree and Fork

Professional and Character References

  • Daniel Woodthorpe

Business Technology Analysist 

KBI Group 

PH: 0456 811 998 


  • Lee Mattfield

Managing Director and all round nice guy 

Duxnuts 

PH: 041640766 

Timeline

Lead 3D Artist/Technical Lead

Sentient Computing
08.2023 - Current

3D Artist - Modeller

Flying Bark Productions
06.2022 - 01.2023

3D Artist - Generalist

Polar Media
01.2022 - 06.2022

CG Artist

Freelance
01.2021 - Current

Junior Technical Artist

Viewport XR
11.2020 - 12.2021

Founder- Guitar Teacher

JS Music Tutoring
01.2018 - 01.2022

Associate of Arts - Animation Production

SAE

Certificate IV - Computer Programming

South Metropolitan TAFE

Advanced Diploma - Contemporary Music WAAPA

Edith Cowan University
Joe Simich