3D Artist / Technical Artist, mainly specialising in Fly-through Animations, Training Modules in VR, Animation Production and Post Production work. Uses Blender, 3ds Max, Unreal and Unity Engines. Can work on any part of the CG pipeline, from creating real-time assets (modelling, texturing) to animating, lighting and rendering. For post production, using photoshop and After Effects (colour grading, masking, composition).
Working within gaming engines, to deliver high quality visuals that are optimized for targeted platforms.
Business Technology Analysist
KBI Group
PH: 0456 811 998
Managing Director and all round nice guy
Duxnuts
PH: 041640766