Summary
Overview
Work History
Education
Skills
Accomplishments
Certification
Languages
Timeline
Generic
Jonathan Bradley

Jonathan Bradley

Gold Coast,QLD

Summary

Accomplished Art Director and 3D Visualization Specialist with 15+ years in AEC and immersive technology. Expert in Unity/ Unreal Engine, 3ds Max, and Adobe Suite, leading cross-functional teams to deliver award-winning VR/AR experiences and large-scale digital solutions for engineering and infrastructure projects.

Overview

16
16
years of professional experience
1
1
Certification

Work History

Art Director

Toast VR
11.2020 - Current
  • Established comprehensive asset management systems, including folder structures, naming conventions, and 3D asset pipeline workflows, ensuring efficient and scalable production for immersive projects
  • Implemented and maintained project management tools, supporting effective task tracking, team coordination, and timely project delivery
  • Mentored artists on technical workflows and best practices, promoting skill development and career growth through regular one-on-ones and feedback sessions
  • Managed and coordinated with multiple outsourcing studios, overseeing budgets, requirements, and quality control to ensure seamless integration of external assets
  • Developed an Art Bible and technical documentation to standardize visual style and workflow, enabling consistent, high-quality asset creation across large, multi-scene immersive projects
  • Led hands-on asset creation, level design, lighting, and technical art optimization, balancing visual fidelity with real-time performance requirements
  • Collaborated closely with design, programming, and production teams to ensure alignment between technical and creative objectives, supporting smooth feature implementation and project clarity
  • Represented the studio at international trade shows, engaging with industry leaders from Sony and Meta, and delivered talks and presentations at major events
  • Contributed to overall studio leadership, balancing creative and technical decision-making, and ensuring cost-effective, high-quality project delivery

3D Artist

Urban Circus
11.2018 - 11.2020
  • Crafted photorealistic 3D environments and visualizations for large-scale infrastructure projects such as North East Link and Melbourne Metro Tunnel.
  • Utilized procedural workflows & plugins (Forest Pack/ Rail Clone) to create large-scale environments while managing complex data sets.
  • Leveraged advanced Adobe Creative Suite workflows for post-production to create polished marketing deliverables
  • Optimized rendering pipelines to meet tight client deadlines while maintaining high-quality outputs
  • Helped develop visualization standards and best practices to improve overall visual quality and consistency

Freelance 3D Artist

Playcorp
04.2020 - 07.2020
  • Created assets for a next-gen game, contributing to both organic and hard surface modelling.
  • Used ZBrush, Open Subdivision modelling, and floating geometry for accurate high-poly to low-poly normal baking.
  • Developed procedural textures and materials with Substance Painter and Designer, reusable across multiple asset sets.
  • Setup assets within engine ready for use by designers.

Character Artist

Spunge Games
02.2015 - 08.2018
  • Conceptualized and developed stylized models for multiple games while mentoring other artists and improving workflows.
  • Shipped 6 titles with millions of downloads.
  • Efficiently modelled and optimized 100+ unique assets.
  • Prepared, lit, rendered, and composited game assets for high-quality marketing materials.
  • Developed workflows and custom scripts to streamline asset creation and integration into Unity.
  • Collaborated with programmers to create custom tools for better asset implementation.

Substitute Games Development Tutor

Evocca
08.2015 - 11.2015
  • Guided students in advanced techniques for asset creation and problem-solving.
  • Taught students advanced asset creation techniques.
  • Provided support for technical challenges in students' work.

3D Generalist / Compositor

Liquid Animation
02.2013 - 07.2015
  • Worked on several sessions of popular animation show with millions of views per episode.
  • Environment and assembly artist for projects with high-profile clients like Disney, Mattel, and SEQ Water.
  • Lead environment artist for the Lucky Lotteries 'High Street' advert.
  • Modeled props and environments efficiently using subdivision techniques.
  • Assembled scenes with character animations, environments, props, and VFX.
  • Managed lighting for characters and environments.
  • Set up render passes and handled render wrangling in After Effects.

Junior 3D Artist / Level Builder

N3V Games
09.2009 - 02.2012
  • Contributed to environment art and level design for a shipped game title.
  • Worked on environment art and level design for a game in development.
  • Assisted in asset creation and integration into the game world.

Education

Bachelor's Degree - Interactive Entertainment

Qantm
Brisbane
01.2009

Skills

  • 3ds Max/ Maya / Blender/ ZBrush
  • Substance Painter/ Designer
  • CAD/ Revit (Working Knowledge)
  • Unreal Engine/ Unity/ D5/ Enscape
  • Blueprints/ C# Tools
  • Corona/ V-Ray
  • Forest Pack/ Rail Clone/ Chaos Scatter/ Anima
  • Adobe Creative Suite/ Photography Editing
  • Jira/ ClickUp/ Asana

Accomplishments

  • Spearheaded the visual direction and production management for the award-winning VR title Max Mustard , overseeing the creation and optimization of 40 unique levels across multiple platforms (Quest, Pico, PSVR2, PC), resulting in multiple industry awards (including an AGDA for Excellence in Mixed Reality) and widespread acclaim.
  • Created successful RFP pitches for major clients , including Meta and Mattel, with one pitch accepted and funded, directly contributing to studio growth and new business opportunities.
  • Represented the studio at international industry events (GDC, Gamescom) , engaging with executives from Sony and Meta, delivering talks, and participating in mentorship programs and podcasts to promote industry knowledge sharing
  • Served as Interim Creative Director during a critical studio restructuring, maintaining creative continuity and overseeing successful updates to the live service project Richies Plank Experience.

Certification

Certified V-Ray Professional for 3ds Max

ID: 170529_28342400192478_721791838

Languages

English
Native or Bilingual

Timeline

Art Director

Toast VR
11.2020 - Current

Freelance 3D Artist

Playcorp
04.2020 - 07.2020

3D Artist

Urban Circus
11.2018 - 11.2020

Substitute Games Development Tutor

Evocca
08.2015 - 11.2015

Character Artist

Spunge Games
02.2015 - 08.2018

3D Generalist / Compositor

Liquid Animation
02.2013 - 07.2015

Junior 3D Artist / Level Builder

N3V Games
09.2009 - 02.2012

Bachelor's Degree - Interactive Entertainment

Qantm
Jonathan Bradley