Summary
Overview
Work History
Education
Skills
Certification
Accomplishments
References
Timeline
Generic

Lachlan Frayne

Sydney,Vic

Summary

Dynamic level designer with proven success at Mana Tea Games, adept at crafting immersive gameplay experiences through innovative level design and player feedback integration. Proficient in Unreal Engine and C#, I excel in collaboration and communication, consistently delivering engaging environments that enhance player navigation and storytelling.

Overview

3
3
years of professional experience
1
1
Certification

Work History

School Projects

Self-employed
Melbourne, VIC
01.2018 - 12.2020
  • Designed and implemented engaging game levels with a focus on pacing, player navigation, and environmental storytelling.
  • Created and iterated on level blockouts, refining layouts based on playtesting feedback.
  • Collaborated with artists and programmers on multiple team projects to ensure seamless integration of assets and mechanics.
  • Learned key techniques like box modelling, sculpting, and retopology for optimized game-ready meshes.
  • Practiced UV unwrapping and texture baking to prepare models for texturing.
  • Exported models to Unity/Unreal Engine, ensuring proper scaling, materials, and lighting compatibility.
  • Created a variety of assets, including environments (buildings, props), characters, and weapons.
  • Applied C# skills in Unity by scripting game mechanics, such as player movement, enemy AI, and UI interactions.

Level Designer

Mana Tea Games
Melbourne, Vic
01.2019 - 09.2020
  • Developed multiple small-scale game levels under tight deadlines, enhancing adaptability and rapid prototyping skills.
  • Worked with a team of designers, artists, and programmers to create cohesive and engaging gameplay experiences.
  • Utilized player feedback to iterate on level layouts, improving pacing and challenge balance.

Quality Assurance

Tin Man Games
Melbourne, Vic
01.2018 - 12.2018
  • Playtested both Warlock: A Top Fire Mountain and A Table of Tales for the Nintendo Switch and PS4 VR.
  • Conducted playtesting to identify bugs, thoroughly documented findings, and logged reports for developers.

Education

Advanced Diploma of Game Design And Game Art -

Academy of Interactive Entertainmetn
Vic
12-2020

Skills

  • Level design
  • Environmental storytelling
  • Unreal Engine 5
  • Unity
  • Maya
  • Blender
  • Photoshop
  • C#

Certification

  • CGMA Level Design

Accomplishments

  • Academy of Interactive Best Student Game Award 2019
  • Academy of Interactive Best Game Designer - Nominated - 2019

References

References available upon request.

Timeline

Level Designer

Mana Tea Games
01.2019 - 09.2020

School Projects

Self-employed
01.2018 - 12.2020

Quality Assurance

Tin Man Games
01.2018 - 12.2018

Advanced Diploma of Game Design And Game Art -

Academy of Interactive Entertainmetn
Lachlan Frayne