Summary
Overview
Work History
Education
Skills
Software
Timeline
Generic

Matthew Wu

3D Artist
Melbourne,VIC

Summary

Highly motivated hard surface artist with emphasis on fine detail and photorealism. Always on the lookout for more efficient workflow techniques. Familiar with industry-standard software, including Maya, ZBrush and Substance Painter.

Overview

3
3
Languages
2
2
years of post-secondary education
1
1
year of professional experience

Work History

3D Artist

Motive Force Technology Limited
Hong Kong, Hong Kong
12.2019 - 05.2021
  • Gathered photo references to use as guidelines and textures for models.
  • Responsible for prop creation, taking care to ensure accuracy with accordance to reference and maintaining an optimized polycount.
  • Maintained communications with project supervisor, making revisions as necessary.

Education

Advanced Diploma of Professional Game Development - 3D Art

Academy of Interactive Entertainment
Melbourne, VIC
07.2019 - 12.2020

Bachelor of Design - Digital Media

Royal Melbourne Institute of Technology
Melbourne, VIC
03.2021 - Current

Bachelor of Science - Civil Engineering

University of Melbourne
Parkville, VIC

Skills

Subdivision and ZBrush high-poly modelling

undefined

Software

Substance Painter

ZBrush

Autodesk Maya

Fusion 360

Marmoset Toolbag

Timeline

Bachelor of Design - Digital Media

Royal Melbourne Institute of Technology
03.2021 - Current

3D Artist

Motive Force Technology Limited
12.2019 - 05.2021

Advanced Diploma of Professional Game Development - 3D Art

Academy of Interactive Entertainment
07.2019 - 12.2020

Bachelor of Science - Civil Engineering

University of Melbourne
Matthew Wu3D Artist