Experienced designer with 12+ years of experience in the field of interior architecture. Proficient in various design concepts and functions. Strong background in Interior Architecture, Design, and Graphic Design. Expert in architectural theories and artistically driven to offer aesthetically pleasing solutions that meet user needs and budgetary constraints. Thrive in collaborative environments and possess the ability to find innovative solutions that exceed client expectations.
Overview
9
9
years of professional experience
1
1
Certification
Work History
Senior Interior Designer
E2 Experiential Environment
Melbourne, VIC
09.2017 - 02.2024
Designed floor plans, elevations, and 3D perspective views and material boards for both in-house review and presentation to client.
Used 3D software to allow customers to clearly visualize completed projects, creating "wow effect."
Prepared 3D models, renderings and presentations for clients in order to help them visualize their spaces before construction begins.
Managed multiple projects simultaneously while meeting tight deadlines set by clients.
Created mood boards featuring fabric swatches, paint chips and other visual elements used in designing a space.
Conducted site visits to assess existing conditions prior to beginning a project.
Attended regular meetings with team members throughout the duration of each project.
Collaborated with architects, builders, engineers and other designers to ensure successful project completion.
3D Visualizer
E2 Experiential Environment
Melbourne, Caulfield North , VIC
04.2022 - 01.2024
Generated high-quality renders of 3D projects for marketing purposes.
Researched new technologies, trends, and techniques related to 3D visualization.
Maintained a library of assets including characters, environments, props.
Provided technical support for other members of the creative team regarding 3D software packages.
Collaborated with other departments to ensure all design requirements were met.
Developed materials with realistic textures and lighting for 3D objects.
Optimized workflow processes to increase productivity levels within the team.
Analyzed client feedback to improve the visual quality of projects quickly and efficiently.
Managed multiple projects simultaneously while maintaining deadlines and quality standards.
Tested rendering techniques to achieve desired results in real-time applications.
Implemented post-production effects such as motion blur, depth of field, ambient occlusion.
Created 3D models and scenes using Maya, ZBrush, and Substance Painter.
Produced detailed storyboards that clearly illustrated concepts for clients.
Integrated 3D assets into game engines such as Unity or Unreal Engine 4.
Utilized 3D modeling, texture and mapping to create graphics and visual effects.
Followed 3D development timelines for project completion.
Completed research on key project concepts for accurate 3D rendering.
Attended project meetings to discuss 3D modeling needs, deadlines and development timelines.
Created 3D sculpts and assets that met artistic standards of clients.
Assisted in troubleshooting 3D modeling issues as quickly as possible.
Organized storyboards to visualize scenes and create realistic graphics for movies, games and other animated visuals.
Interior Designer
Evolva Architect
Melbourne, Victoria
Provide a documentaion package for Residential projects.
Create a documented detail drawing for client approval.
Coordinate with the Architect to respond to client feedback.
Furniture Designer
BAR Studio
Melbourne, VIC
08.2021 - 02.2022
Developed concepts for new furniture designs and prepared detailed drawings.
Attended trade shows and industry events to stay informed about new developments in the field.
Researched current trends in furniture design and incorporated them into product designs.
Collaborated with peers and other design team members to discuss product enhancements and features.
Observed quality control procedures in adherence to company policies.
Evaluated feasibility of design ideas based on appearance, safety and market characteristics.
Prepared sketches using drafting instruments, paints and brushes or computer-aided design equipment.
Modified and refined designs to conform with customer specifications, production limitations or changes in design trends.
Industrial Designer
Buro North
Melbourne, VIC
10.2020 - 01.2021
Communicated effectively with other departments to ensure accuracy in the design process.
Optimized parts for manufacturability using 3D printing technology and CNC machining techniques.
Participated in brainstorming sessions with team members to generate new ideas for product development projects.
Developed innovative design concepts for industrial products, ensuring compliance with safety regulations and industry standards.
Created visualizations of concept designs using computer graphics tools such as SolidWorks or AutoCAD.
Created CAD models of components and assemblies to ensure manufacturability of the product designs.
Collaborated with peers and other design team members to discuss product enhancements and features.
3D Artist
Nano Reailty Game Limitied
01.2015 - 08.2016
Developed high-quality, efficient 3D assets utilizing Maya, Zbrush, Substance Painter, Photoshop and other software.
Built texture maps from scratch using Adobe Photoshop or Substance Painter.
Modified existing models by adding and removing polygons, adjusting UVs, optimizing material channels, as needed per project specifications.
Attended project meetings to discuss 3D modeling needs, deadlines and development timelines.
Utilized 3D modeling, texture and mapping to create graphics and visual effects.
Created 3D models and textures for characters and environments in a variety of styles.
Collaborated with directors and clients by editing visuals and listening to feedback.
Tested levels in the game engine regularly to identify any potential problems with assets or gameplay mechanics.
Collaborated with a team to ensure that all assets met project requirements within established deadlines.
Participated in brainstorming sessions with other artists in order to come up with innovative ideas for upcoming projects.
Performed quality assurance checks on every model before it was sent out for review by the client or publisher.
Applied knowledge of anticipation and impact variables for model development.
Education
Master of Design - Interior Architecture
Swinburne University of Technology
Hawthorn, VIC
09-2020
Bachelor of Interior Design - Interior Design
International University of Science And Technology
10-2011
Skills
AutoCAD
3Ds Max
Revit Architecture
Sketchup
Vray
Twinmotion
D5 Render
Adobe Creative Suite
MS Office
Figma
Personal Information
Title: Interior Architecture DVsu%')s%t)o
Accomplishments
2018 - Gold Winner award
Affiliations
Project Coordinator @ Moral Fairground - Melbourne, Vic.
Certification
Revit Architecture 2018 - Certificate of Completion Fundamentals & Intermediate level in Revit Authorised by Autodesk training centre- Melbourne
Languages
English
Professional
Arabic
Professional
References
References available upon request.
Timeline
3D Visualizer
E2 Experiential Environment
04.2022 - 01.2024
Furniture Designer
BAR Studio
08.2021 - 02.2022
Industrial Designer
Buro North
10.2020 - 01.2021
Senior Interior Designer
E2 Experiential Environment
09.2017 - 02.2024
3D Artist
Nano Reailty Game Limitied
01.2015 - 08.2016
Master of Design - Interior Architecture
Swinburne University of Technology
Bachelor of Interior Design - Interior Design
International University of Science And Technology
Country Coordinator – India & Nepal at Office of Global Initiatives & Experiential Learning, Rutger University -NJCountry Coordinator – India & Nepal at Office of Global Initiatives & Experiential Learning, Rutger University -NJ
Project Development Consultant at CAEL | Council for Adult & Experiential LearningProject Development Consultant at CAEL | Council for Adult & Experiential Learning