Summary
Overview
Work History
Education
Skills
Certification
Timeline
Past Project Experience
Tools
LinkedIn
Generic

Sam Fagan

Melbourne,VIC

Summary

Accomplished Senior Quality Engineer & Line Manager with a proven track record at DEPT (formally Two Bulls), enhancing product quality through comprehensive test strategies, automation and mentoring other QA engineers.

Overview

10
10
years of professional experience
1
1
Certification

Work History

Senior Quality Engineer & Line Manager

DEPT
09.2021 - 10.2025
  • Lead QA on web and mobile applications, as well as games. Both solo and leading a team of other QA's
  • Developed comprehensive test plans and strategies for projects
  • Mentored other QA on best practices in quality engineering, fostering a culture of excellence within the team.
  • Responsible for planning and executing regression tests.

Quality Assurance Engineer

Two Moos
07.2019 - 09.2021
  • Supported successful product launches by conducting extensive pre-release testing and validation activities.
  • Writing of automated tests using Cypress to ensure that the product remained stable, and to reduce the time of regression testing
  • Collaborated with developers and project managers to assess web application capabilities, features and testing demands.
  • Managed bug tracking systems, ensuring timely resolution of reported issues and maintaining clear communication with stakeholders.

Junior Developer/Programmer

Two Moos
04.2018 - 07.2019
  • HTML games developer, using JS ES5 & ES6, and Typescript
  • Participated in code reviews to ensure adherence to established programming standards.
  • Collaborated with other developers to refine software design and implementation.

Quality Assurance Tester

Two Bulls
09.2015 - 04.2018
  • Casual tester that was mainly involved with exploratory and regression testing for web and mobile applications
  • Escalated issues discovered during QA testing, facilitating rapid resolution by supplying detailed information on faults that were found
  • Assisted in writing automated tests using Selenium

Education

Advanced Diploma in Game Design And Production - Design Stream

Academy of Interactive Entertainment
Melbourne, VIC
12.2016

Bachelor of Information Systems - Information Systems

University of Tasmania
Launceston, TAS
12.2012

Skills

  • Quality Training and Coaching
  • Critical Thinking
  • Attention to Detail
  • Documentation And Reporting
  • Team Collaboration

Certification

  • Certified Tester, Foundation Level - https://atsqa.org/certified-testers/profile/e3bc3ffa5c99424383d65986161d92f7

Timeline

Senior Quality Engineer & Line Manager

DEPT
09.2021 - 10.2025

Quality Assurance Engineer

Two Moos
07.2019 - 09.2021

Junior Developer/Programmer

Two Moos
04.2018 - 07.2019

Quality Assurance Tester

Two Bulls
09.2015 - 04.2018

Advanced Diploma in Game Design And Production - Design Stream

Academy of Interactive Entertainment

Bachelor of Information Systems - Information Systems

University of Tasmania

Past Project Experience

CoComelon - Kids Learn and Play

Focus - Lead QA and was responsible of overseeing a team of 2-3 other Quality Engineers. Was tasked with testing the and maintaining quality of the product for weekly releases to the client.


Summary - An educational mobile game targeted for children ages 2 and up, and developed for both Android and iOS. Created for the popular children's YouTube channel, CoComelon.

At the time of writing, the app included 25 activities including letter tracing, jigsaw puzzles, and sorting. In addition, a paid subscription and activity progress tracker (which was used to keep track of what activities were being played) was also implemented.

For this project I was the Lead QA and was responsible of overseeing a team of 2-3 other Quality Engineers



AMF Media Literacy Lab & AMF Digital License

Focus - Sole QA Engineer, and was responsible for manual and automated testing using Cypress. Worked closely with the client and advised them on how they should conduct their own UAT's


Summary - Both web apps are gamified educational tools for teachers in assisting them with teaching online media literacy for high school students and teach students how to use the internet in a smart way. Media Literacy Lab's purpose was to provide learning material that focuses on media literacy in a narrative, story telling way. It also provides teachers with reports on how successful students are at learning the material provided.

Digital License's aim was to provide a comprehensive set of skills needed for young people aged 10 to 14, to thrive in the digital age.

Tools

Project Management & Documentation

  • JIRA
  • Confluence
  • Clickup
  • Kanbanize
  • Google Suite
  • Zephyr


Technical

  • Unity Game Engine
  • Bitbucket
  • Git
  • Cypress
  • Browserstack


LinkedIn

https://www.linkedin.com/in/sam-fagan-43970aa1/

Sam Fagan