Motivated 3D modelling and game design student with hands-on experience creating digital assets using Blender and Unity. Skilled in modelling, texturing, UV unwrapping, and rendering for interactive and VR environments. Passionate about turning creative ideas into high-quality 3D visuals and collaborating with teams to deliver engaging projects. Currently studying Information Technology (Game Design stream) at Deakin University and eager to apply creative and technical skills to real-world freelance work
• Completed multiple 3D modelling projects using Blender and Unity for university coursework.
• Created a VR horror environment with interactive objects and animated assets.
• Designed and textured original 3D models including a tombstone and spectacles.
• Successfully built and tested a functional VR bead-shooting prototype in Unity XR Toolkit.
• Contributed to group game design project “Major Sprout: Lawn Enforcement,” developing environment concepts and player assets.
• Built a professional digital portfolio showcasing 3D assets and game prototypes on PebblePad.
Reading
Gym
Meditating
Coding