1. Work experience on developing published Unity game.
2. Comprehensions on game design.
3. Good learning ability and enthusiastic for new things.
Overview
4
4
years of professional experience
Work History
Game Developer
Yotta Game
02.2023 - 10.2024
Project: Not posted(Open World)
Engine: UE5
Tool: Houdini
Used Language: C++ vex(c-like) python
Duty:
1. Road PCG(Procedural Content Generation). Automatically generate scenes about road, like city road, metro and mountain road. Also, props around road, like signs, telegraphs, trees.
2. Light bake. Use redshift(a light bake plugin) and distributed system(multi thread and multi computer for offline rendering).
3. Pipeline tools, write by C++ or blueprint, usually used in UE, for automatically interact between Houdini and UE.
4. Data process. Use python to read large amount of data and classify or analysis them.
Game Developer
Yotta Game
10.2020 - 02.2023
Project Game Name: Chief Almighty
Engine: Unity
Used Language: C#, Lua(for hot update), python(for tool scripts)
Duty:
1. Develop various activity frontend. Use Lua to write frontend logic. Check and change C# source code of UI(use NGUI). Make prefabs by NGUI components and Unity original components.
2. Communicate with designers about logics, with artists about art materials, with backend developer about network interaction APIs and with other frontend developer when need to cooperate.
3. Write gameplay logics, like tower defense(embedded in the main game).
4. Write python scripts for designers to work more effective.