A recent graduate in Software Engineering with a strong foundation in prototype design, coding, and software testing. Eager to apply knowledge and skills to contribute effectively to software development and data analytical roles while continuously expanding learning capabilities.
Work History
Distraction Reducing Study Tracker
The University Of Queensland
02.2022 - 05.2023
Created a prototype for a mobile application to help students study and focus better without distractions
Conducted thorough stakeholder research, incorporating insights gathered from extensive literature reviews, surveys, and in-depth interviews
This research ensured a deep understanding of user needs and preferences
Employed a user-centric approach throughout the prototype creation phase, involving comprehensive user testing and feedback collection to refine the application's usability and functionality
Utilized Sigma as the primary prototyping tool, demonstrating the user interface (UI) and user experience (UX) design.
BinIT(AR Game)
The University Of Queensland
08.2022 - 11.2022
Created an Android-based Augmented Reality (AR) game aimed at educating school children on effective waste segregation and disposal practices
Designed the game's background and assets, ensuring an engaging and visually appealing learning experience
Employed Plastic SCM for efficient revision control, facilitating collaboration with team members throughout the development process.
Watch Conversation App
The University Of Queensland
02.2022 - 11.2022
Conceptualized, designed, and developed a purpose-driven WatchOS application for Apple Watches, specifically catering to individuals with stuttering, enabling them to engage in uninterrupted and high-Quality conversations in public settings
Collaborated closely with individuals who have stuttering disabilities to gather feedback, ensuring the app's design and features were tailored to their needs and preferences
Implemented the application using Swift Programming Language within the code development environment.
Ragnarok Racer -Racing Game
The University Of Queensland
08.2021 - 11.2021
Designed and developed a 2-D action game, 'Ragnarok Racer,' where players guide the in-game character to navigate obstacles and achieve victory
Took responsibility for creating various environmental elements within the game and implemented the winning conditions, ensuring an engaging and challenging gaming experience
Utilized GitHub for effective revision control, streamlining collaboration with team members
Employed IntelliJ IDEA as the integrated development environment (IDE) to code and debug the game efficiently
Employed Java as the primary programming language for the game's development.
Education
Bachelors in Engineering(Honours) - Software Engineering
University of Queensland
Brisbane, Queensland
06.2023
Skills
C Programming
Python Programming
Requirements Gathering and Analysis
Agile Methodologies
Engineering standards
UX Design Principles
Prototype Designing
Amazon Web Services
Data Exploration and Analysis
Relevant Courses
Machine Learning
Advanced Security
Probability Models and Data Analysis
Software Engineering Studio: Design, Implement & Test
C Programming; Code, Test, Debug and Network
Timeline
BinIT(AR Game)
The University Of Queensland
08.2022 - 11.2022
Distraction Reducing Study Tracker
The University Of Queensland
02.2022 - 05.2023
Watch Conversation App
The University Of Queensland
02.2022 - 11.2022
Ragnarok Racer -Racing Game
The University Of Queensland
08.2021 - 11.2021
Bachelors in Engineering(Honours) - Software Engineering
PhD Research(Medical Genomics Group - Nic Waddell) at The University of QueenslandPhD Research(Medical Genomics Group - Nic Waddell) at The University of Queensland