Summary
Overview
Work History
Education
Skills
Work Availability
Timeline

Tenzin Lundberg

Brisbane,QLD

Summary

With 5+ years of experience, I am a skilled Designer & 3D Artist with a deep understanding of sarcasm and a true appreciation for patience. Leveraging my extensive experience collaborating with designers, programmers, and developers alike, I have successfully spearheaded the creation of captivating social and logo art, as well as immersive virtual heritage environments across various platforms, including VR, AR, PC, Console and Mobile. I believe I have a clear ability to establish and maintain consistent visual aesthetics and standards throughout an entire brand/organization. I have created captivating visuals, including environments, objects, culturally accurate and historically accurate 2D and 3D maps. I try and ensure projects meet the highest historical accuracy standards and resonate emotionally with the audience. I have brought virtual worlds to life by using modern-day technology combined with old historical maps to create mesmerizing environments and immersive visual effects. My creativity and design sensibility allow me to contribute unique ideas that captivate users. I would love to learn new areas within Information Technology, and hopefully my skills can help others too.

Overview

7
7
years of professional experience

Work History

Lead 3D Artist & Game Designer

Bilbie XR Labs
03.2017 - Current
  • Spearhead the conceptualization, implementation, and maintenance of gameplay systems that deliver an engaging flow state, addictive game loops, and a balanced risk/reward ratio.
  • Followed design guidelines, asset naming conventions and other technical constraints to produce results compliant with industry and platform standards.
  • Conducted modelling and texture optimization for real-time 3D game applications.
  • Conceptualized compelling 3D animations, visual effects and motion graphics for logos, symbols, backgrounds and special features.
  • Develop intricate storylines, character backstories, and dialogue by crafting scripts and storyboards, supplemented by thorough research.
  • Produce comprehensive documentation detailing the triggers, interactions, and subsequent events of specific gameplay features and aspects, including design outlines, diagrams, and visual mockups.
  • Collaborate closely with User Experience (UX) and User Interface (UI) Designers to optimize the player interface and enhance the overall user experience.
  • Design and construct immersive levels and dynamic environments that heighten player engagement and immersion.
  • Attend weekly team meetings with managers, providing proactive contributions to discussions and mentoring and coordinating IT interns while ensuring strict adherence to established organizational policies and procedures.

Grounds Crew Worker

Aus Tree Co
07.2016 - 03.2017
  • Used trimmers and chainsaws for grounds maintenance, brush clearing, and tree removal and thinning.
  • Maintained grounds by trimming, weeding, and general clean-up.
  • Performed planting, watering, mulching, and edging of lawns.
  • Communicate and work with a crew to complete tasks in a timely manor.
  • Follow safety protocols and guidelines to maintain a safe work environment for all crew members.
  • Operate and maintain chipper machines to produce small wood pieces for various applications such as particle board, pulp processing, and other uses.
  • Feed wood into the chipper and utilize a range of mechanisms to shred or crush it Monitor the chipping process to ensure efficient output and machine performance.
  • Conduct routine maintenance and repairs on chipper machines to minimize downtime and maximize productivity.

Education

No Degree - Certificate II In Creative Industries

Kelvin Grove State College, Kelvin Grove, QLD
12.2017

Skills

  • Technical Support
  • Unity 3D
  • Adobe Systems Adobe Creative Cloud
  • Unreal Engine
  • Adobe Photoshop
  • GitHub
  • AWS Familiarity
  • Adobe Premiere
  • Audio Editing
  • Graphic Design
  • Google Drive
  • Complex Problem-Solving
  • Technology Design
  • UX Implementation
  • Advanced Technical Knowledge

Work Availability

monday
tuesday
wednesday
thursday
friday
saturday
sunday
morning
afternoon
evening
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Timeline

Lead 3D Artist & Game Designer - Bilbie XR Labs
03.2017 - Current
Grounds Crew Worker - Aus Tree Co
07.2016 - 03.2017
Kelvin Grove State College - No Degree, Certificate II In Creative Industries
Tenzin Lundberg