Summary
Overview
Work History
Education
Skills
Languages
Timeline
Generic

YiJia Wang

Oakleigh,VIC

Summary

Hardworking and passionate job seeker with strong organizational skills eager to secure entry-level [3D Artist/Game designer/Web developer] position. Ready to help team achieve company goals.

Overview

2
2
years of professional experience

Work History

Immersive Game Developing

Gaming
06.2022 - 06.2023

Design 2 industrial 3D immersive environment game (G1: Burial Heart G2: The Secret Recipe).


Brainstorming and drafting (Ideas).


The formal project design consists of 6 phrases.


P1: Build the scene

Start by designing fundamental 3D assets by using several 3D modelling software (Maya, C4D, 3ds Max) with no online cited contents (Purely self-designed). Texturing by using SP (Substance painter) and SD (Substance designer). Using Photoshop for extra topping.


P2 Design the interactions

Based on the scene, using mainly unity (Playmaker) to design multiple interactions for the interacting effect. This includes playermaker coding, C# and Java.


P3 Lighting

Using unity embedded lighting function to design true-life lighting and perform a master low-poly cartoon style.


P4 Sound tracks

Using audacity and DaVinci resolve18 to design sound tracks in the scene and interact with the players. Recording by portable sound recording devices.


P5 Integrating and Computing

Combining all the effect and ready for the performance.


P6 Propaganda

Design 1 playthrough and 1 advertising video of the overall immersive environment game using DaVinci Resolve 18 and OBS studio.

Designer (3D Mapping)

Designer (3D Mapping)
02.2021 - 06.2021

Designing an industrial 3D mapping work.


Pre-work


Brainstorming and drafting (Ideas).


The formal project design consists of 4 phrases.


P1: Build the scene


Start by designing fundamental 3D assets by using several 3D modelling software (Maya, C4D, 3ds Max) with online cited contents. Texturing by using SP(Substance painter).


P2 Design the interactions


Based on the scene, using mainly C4D to design multiple interactions for the mapping effect. Correct the timeline and proofread for the overall effect.


P3 Lighting


With the interactions and timeline ready. Using C4D to design lighting and perform a prerecorded time variation effect.


P4 Integrating and Computing


Combining all the effect and ready for the performance.

Education

Bachelor of IT - IT (Interactive Media/Design)

Monash University
Melbourne, VIC
12.2023

Skills

  • Experience in digital sculpting, modelling, UV mapping, texturing
  • Excellent understanding of shading, lighting, structure, texturing, and silhouette
  • Understanding of mesh topology and edge loops
  • Website, system, video, 3D digital poster designing and editing ability
  • Audio editing and designing
  • Advanced Programming skills of Python, Elementary level for Java-script, C#, SQL, other coding (Playmaker)
  • Outstanding teamwork ability and communication ability

Languages

English
Full Professional
Japanese
Professional Working
Chinese (Mandarin)
Native or Bilingual

Timeline

Immersive Game Developing

Gaming
06.2022 - 06.2023

Designer (3D Mapping)

Designer (3D Mapping)
02.2021 - 06.2021

Bachelor of IT - IT (Interactive Media/Design)

Monash University
YiJia Wang