Designed and implemented automated testing frameworks using Python, improving test efficiency and accuracy.
Developed and executed test cases for multiple modules, ensuring full coverage and reliability.
Integrated automated test scripts into CI/CD pipelines for smooth software releases.
Debugged and resolved complex issues, enhancing software quality and reducing manual intervention.
Worked across domains: AI (Computer Vision), AI-ML (VPU), Gaming, Connectivity (Bluetooth, WiFi), and Sensors.
Trained and mentored interns and team members in the gaming domain, guiding them in developing and automating tests for in-game scenarios and performance evaluation.
AI (Computer Vision)
Developed a custom Python library using OpenCV to automate facial recognition on the CVF platform for complex multi-face scenarios.
Implemented facial recognition algorithms, utilizing dummy heads for real-time testing and simulation.
Handled multiple scenarios, including distinguishing between Primary Dummy-heads and Onlooker Dummy-heads under challenging conditions (occlusion, lighting).
Enhanced system accuracy and speed for concurrent face detections, improving real-world face recognition and tracking.
AI-ML (VPU)
Automated benchmark commands to evaluate CPU, GPU, and VPU performance during inference tasks.
Worked with deep learning models like YOLO, GoogLeNet, and MobileNet, using OpenVINO for optimization on edge devices.
Designed scripts for consistent performance benchmarking across hardware architectures.
Verified resource utilization and inference speed comparisons across CPU, GPU, and VPU.
Tuned machine learning models for efficient VPU performance in edge AI applications while maintaining high accuracy.
Gaming
Lead Engineer for gaming domain, developing an automation solution to test and evaluate game performance across platforms.
Created Python packages to automate testing for different gameplay conditions, including stress testing under various graphics settings.
Automated testing for 20+ games, including GTA 5, Dota 2, CS, Apex Legends, and DOOM, monitoring key performance metrics like lag, jitter, input delay and frame drops.
Identified performance bottlenecks and optimized gameplay fluidity, collaborating with game developers and hardware engineers.
Implemented reporting mechanisms to track performance and provide actionable insights for stakeholders on game performance.
Internship
Zensar Technologies
12.2019 - 01.2020
Demonstrated consistent punctuality, reliability and adaptability in diverse work settings.
Conducted comprehensive testing using TestRail, including report generation and discrepancy rectification.
Mastered professional correspondence techniques, industry trends, and office workflows to improve overall effectiveness.
Acquired and applied knowledge of SQL and PL/SQL for database management and query optimization during the internship.
Education
BE - Electronics And Telecommunication
TSSM's BSCOER
06-2021
Master of Science - Artificial Intelligence And Machine Learning
University of Adelaide
08-2025
Skills
Programming Languages
Python, C
Libraries
Pandas, NumPy
Languages
Native: Marathi, Hindi Fluent: English
Beginner: French
Timeline
Python Test Automation Engineer
Tech Mahindra( Client - Intel )
10.2021 - 07.2023
Internship
Zensar Technologies
12.2019 - 01.2020
BE - Electronics And Telecommunication
TSSM's BSCOER
Master of Science - Artificial Intelligence And Machine Learning