Unity
Recent graduate with strong proficiency in C# and Unity game development, honed over 2 years of hands-on experience. Adept at system design and event-driven architecture, creating games with depth and complexity comparable to those by more seasoned developers. Eager to leverage my ski ls in a software development role.
Secondarily an experienced music composer and sound designer with 4+ years of experience.
LinkedIn: https://www.linkedin.com/in/matthew-qiu-371b72269/
Itch.io: https://deltakai.itch.io/
Deck Fury: https://deltakai.itch.io/deckfury
Youtube Portfolio: https://www.youtube.com/channel/UC0dAECN4nl5Q7-BcKLDrdvg
Github: https://github.com/O-Deltakai
Newgrounds: https://deltakai.newgrounds.com/
C#
Game: Deck Fury
Deck Fury is a video game project developed by me using Unity and C# and is a highly complex project still in development 6 months in.
This project is the most effective demonstration of my skillset, particularly in C#, and it's development involves usage of many programming fundamentals like SOLID principles and object-oriented design patterns. In particular, due to the nature of the game, the GUI is a very important part of it and thus the project makes heavy use of event-driven architecture.
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Deck Fury is playable on Newgrounds or itch.io:
https://www.newgrounds.com/portal/view/932614
https://deltakai.itch.io/deckfury
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Deck Fury's Github page can be found here:
https://github.com/O-Deltakai/Deck-Fury
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Additional Context:
Deck Fury was originally made as a University project at the Australian National University (ANU) with a team of four. Being the one who initially came up with the idea and design of the game I spearheaded it's development, acting as the de-facto programming and design lead for the team as I had the most experience with both C# and Unity.
During it's development I spent much effort in mentoring my fellow teammates in Unity in order to make it as smooth as possible for them to meaningfully contribute to the project. Upon the completion of the course, the game was very well received, ranking in the top 5 games developed within the course.
Afterwards, I took it upon myself to continue developing the game alone as both a hobby and a way to continue honing my ski ls as a developer.
Unity
FMOD Studio
Git
Perforce