Project on Gaming Revenue
Group Project
09.2021 - 10.2021
- On what gaming companies rely to generate revenue along with its implications
- Conducted a survey with a sampling of 250 plus responses from gamers and students with different age groups.
- User preferences in gaming along with its classifications.
- Gained extensive knowledge in research, analysis and reporting statistics
- Applied effective time management techniques to meet tight deadlines.
- Acted as a team leader in the projects, delegating tasks and providing feedback.
- Developed strong communication and organizational skills through working on group projects.