Summary
Overview
Work History
Education
Skills
Timeline
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Braedyn de Leeuw

Canberra,ACT

Summary

A diligent Level Designer with a strong passion for games and their design. Quick to learn and dedicated to creating immersive player experiences.

Overview

Work History

Game/Level Designer

Australian Federal Police
07.2023 - Current

Designing an interactive experience for training purposes, with a focus on achieving set learning outcomes and goals.

  • Leading Level and Game Design with a focus on implementing systems, narrative, scripted level events and in-game UI/UX needs.
  • Established early environment prototypes with regards to feedback and playtesting
  • Collaborating with both teammates and client effectively to achieve a pre-determined goal

Level Designer

Oppolyon Studios
03.2023 - Current

Ascending Inferno

  • Led Level Design and scripting on 2 major game levels which included completing environment blockouts, difficulty balancing, gameplay flow and documentation
  • Utilized combined expertise in level and game design for immersive player experiences
  • Iterated on levels based on both internal and external playtesting feedback
  • Communicated effectively within the team to seamlessly integrate scripted-level mechanics
  • Applied level design techniques that fostered healthy game flow and progression

Education

Advanced Diploma - Game Design And Production

Academy of Interactive Entertainment
Canberra, ACT
12.2023

Skills

  • Level Design
  • Game Design
  • Scripting
  • Teamwork
  • Unreal Engine
  • Effective Communication Skills
  • Problem-Solving
  • C#

Timeline

Game/Level Designer

Australian Federal Police
07.2023 - Current

Level Designer

Oppolyon Studios
03.2023 - Current

Advanced Diploma - Game Design And Production

Academy of Interactive Entertainment
Braedyn de Leeuw