I am a dynamic and detail-oriented software engineer with expertise in Python, R, and SQL. Currently pursuing a Bachelor of Science in Computing and Software System at the University of Melbourne, graduating in June 2025. Passionate about developing efficient, scalable software solutions and leveraging insights to solve complex problems. Proven ability to learn quickly, adapt to new technologies, and work collaboratively in team environments.
Work History
Operations and Maintenance Assistant
Guangzhou Guangyu Information Technology Co. Ltd.
01.2024 - 02.2024
Maintained and optimized the company's mini-program games, ensuring seamless user experiences and high system availability
Monitored system performance, promptly identifying and resolving issues to minimize downtime and enhance game stability
Collaborated with development teams to implement updates and patches, improving game features and addressing user feedback
Managed server configurations and performed routine maintenance tasks, including backups and security checks, to safeguard data integrity
Education
Bachelor of Science - Computing and Software System
Business Analysis: Strong expertise in Microsoft Excel, Power BI
Problem-solving: Ability to analysis and resolve complex issues
Communication: Excellent written and verbal communication in English, Mandarin and Cantonese
Projects
Updating UniMelb Course Planner System, Full Stack Developer
Description: Developed and optimized the course planning system at the University of Melbourne to enhance user experience and streamline course selection processes.
Technologies: Django, Python, RESTful API, React, MySQL
Backend Development with Django: Developed key modules for course search and eligibility checks, ensuring efficient data retrieval and validation processes.
API Design & Integration: Built and documented RESTful APIs to enable seamless communication between React frontend and Django backend, improving data synchronization.
Team Leadership: Defined sprint goals, coordinated tasks across the team, and ensured alignment with client requirements.
Developed a 2D interactive dance game using Java and the Bagel game engine, employing an object-oriented programming approach to design and implement core functionalities.
Designed and implemented key game mechanics, including character movement, collision detection, and interactive elements, ensuring a smooth gameplay experience.
Built modular and reusable code components, promoting scalability and maintainability in line with object-oriented design principles.
Timeline
Operations and Maintenance Assistant
Guangzhou Guangyu Information Technology Co. Ltd.
01.2024 - 02.2024
Bachelor of Science - Computing and Software System
University of Melbourne
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